Just a couple of characters I did for a "hobby-project" at Qvisten Animation. I believe these were never intended to be used for anything, but its always refreshing to make such kind of character drawings once in a while. :)
Another update to the Safari Yoghurt brand from Fjordland/Yoplait. Done for Pulse Communications.
Happy New Year Everyone!
Starting off the new year with some older concepts and an announcement!
2017 will be a very special year for me. For the first time in my whole life I'm now 100% freelance and will work solely with commissions for clients. This has been somewhat of a dream for me, though being the Art Director in Artplant, my own games company for 15 years, I've not had the need or a reason to do this. But, some time had to be the day, and 2017 it is, I guess...
This means I will also start expanding my page into the services I deliver. I'm tried focusing on only showing 2D art in the past, to streamline this page, but now that this will be a full time job I will start showing more VFX, motion graphics, 3D and other things as well.
PS! Above is some style frames while testing different ideas and various character concepts for Grimm: Dark Legacy, which is the last released game I worked on in Artplant.
Long time no update! And for that I'm sorry. It's not because I haven't been busy, on the contrary I've been very busy. I will try to add a few updates towards Christmas.
Starting off with this video I did for RITE. If you checked into my webpage earlier, you might have seen the first movie I did for RITE. I don't usually do this kind of videos all by myself, but when I do I enjoy it a lot! This video was made using Photoshop and After Effects. I made everything from storyboard to final product on this one (except music and script) and it is meant as a "Explainer Video" for Rite. So if you wonder why you have latency on your internet, this video can explain it for you....Not that it will help you personally, but at least you will know why ;)
Its about time to show some of the concept work I've done for Block ´n´Load. This is just a glimpse of all the character designs I did for the game. The game features more characters and of course I made a ton which never got into the game as well. In addition, a ton of work went into designing all the devices, weapons and other stuff for the game as well. ( I will add this later)
Poster image for project "Naffen" by Hyper Games. This game is a branding game for a norwegian car salvage company called NAF. The game was released on iOS to teach kids about rules and regulations on the norwegian roads.