Happy New Year Everyone!
Starting off the new year with some older concepts and an announcement!
2017 will be a very special year for me. For the first time in my whole life I'm now 100% freelance and will work solely with commissions for clients. This has been somewhat of a dream for me, though being the Art Director in Artplant, my own games company for 15 years, I've not had the need or a reason to do this. But, some time had to be the day, and 2017 it is, I guess...
This means I will also start expanding my page into the services I deliver. I'm tried focusing on only showing 2D art in the past, to streamline this page, but now that this will be a full time job I will start showing more VFX, motion graphics, 3D and other things as well.
PS! Above is some style frames while testing different ideas and various character concepts for Grimm: Dark Legacy, which is the last released game I worked on in Artplant.
Its about time to show some of the concept work I've done for Block ´n´Load. This is just a glimpse of all the character designs I did for the game. The game features more characters and of course I made a ton which never got into the game as well. In addition, a ton of work went into designing all the devices, weapons and other stuff for the game as well. ( I will add this later)
Hi again! Yet another update this week. This time a couple of concepts made for a commercial made by Øyedrops. Bjørklund is a chainstore in Norway which sells jewelry. You can see the final video on their website. A small but fun task - and I think Øyedrops did a great job converting these concepts into a 3d world. The intention was to make something sort of like Alice in wonderland, but more "glamourized" as it´s for a jewelry vendor. You can find the other concept in the Concept Art section.
Hi again, just want to tell some good news. Well, for us at least. Norwegian Filmfund just granted us (Artplant) 800k NOK for developing a prototype of an MMO game we call Skjaersilden. No more info is public yet, so stay tuned :)
Anyway, as part of the presentation we did some artwork and whatnot. This is one concept I did in 2-3 hours. Thanks to Mikael for a rough thumbsketch which I based the painting on.
Here´s another small update. A couple of concepts ( see the other in the concepts gallery) which were made in context with the demo Unity3d hired us to do. This demo was meant to show some of the capabilities of the 3rd installment of their engine (a really great tool for game developers!). The demo was a realtime demo, but I did a couple of quick paint concepts before we started making the actual demo. You can see a video of the final demo here.
Mikael helped with the sketch work for these.
Btw, me and my colleague (Voja Dimitrijevic) are holding a conference speech at the Unity Conference in Montreal 11th of November.
Hey all, I'm from from 2 hot weeks in Greece. It's always nice with some time off, but just as good to get back to regular life.
I just added a few "oldies" from Sony Computer Entertainment (go down to 2008 additions to have a look). Concept Art for something that was abandonned short after the concepts were made. A couple of them were made together with Mikael and Chester.
If anyone at SCEI has a problem of these being displayed, contact me and they will be pulled down.